Originally published on Pixelitis.net on May 23, 2014.
Despite ongoing worries that the goal wouldn’t be reached, Harmonix has won out on Kickstarter, with its reboot of PlayStation 2 classic Amplitude being successfully funded for $844,127.
In an update posted on the rhythm game developer’s Kickstarter page, Harmonix Community Manager Eric Pope thanked everyone who pitched in, saying:
“Endless, never ending thanks to every single one of you who backed, spread the word, upped your pledge, changed your social account avatars, upped your pledge again, and annoyed all your friends about backing us. You made this happen, not us. Because of you, we get to create a new Amplitude- a game that we otherwise would not be able to make.”
The campaign had reached a point a few days prior where it had seemed unlikely that it would reach its target, with donations stagnating. Following donations and encouragement from various game industry luminaries like Minecraft creator Markus “Notch” Persson, Felicia Day and Insomniac Games, the project began accruing more momentum, pushing it past its goal of $775,000 yesterday, May 23. Harmonix had even set up a Twitch “telethon” livestream that encouraged fans to chip in for the project.
While the campaign did not reach its first stretch goal of $1,125,000, which would have added online head-to-head multiplayer, the game will still include local multiplayer and online leaderboards.
Here's a short “thank you” video from the team.
Amplitude is currently slated for a March 2015 digital release on PlayStation 3 and PlayStation 4.