Originally published on Pixelitis.net on June 24, 2014.
I may be in the minority when I say this, but I think most open-world games don’t handle all of their sidequests really well.
You’ll get a handful of interesting ones sometimes, and then the rest will be monotonous drivel that requires the collection of some arbitrary amount of wolf pelts to appease a generic quartermaster.
Ever since CD Projekt RED announced that The Witcher 3: Wild Hunt will mark the series’ first attempt at creating a full-blown open world, I admit that those same woes about repetitive sidequests have been a worry on my mind.
Yet after watching the latest hands-off demonstration of the game earlier this month at E3 2014, I caught up with Konrad Tomaszkiewicz, the director behind the next Witcher title to rap about sidequests, along with other aspects of the game.
You could say this is a sequel to the interview with Tomaszkiewicz at last year‘s E3.Read More