Originally published on Pixelitis.net on March 28, 2013.
I had the pleasure of speaking with Ex-Wayforward/Current-Yacht Club Games’ Lead Designer Sean Velasco at this past PAX East. Velasco and his indie crew are currently working on their recently-announced 8-bit throwback platformer Shovel Knight, and I had more than a few questions (and a special request) to bring up during the interview.
I learned about some of the biggest NES game influences that fueled the company’s desire to make the game, in addition to how a more modern game like Dark Souls found its way into the team’s hearts. I also bring up the possibility of seeing the game on PSN/XBLA, as well as the possibility of incorporating stretch goals once the Kickstarter project hits its goal. The team also seems to be toying with the idea of a multiplayer aspect with the Wii U version of the game.